Game Technology I

EGD 202
Description: Game designers need an essential skill set that allows them to realize their concepts through working prototypes. In Game Technology I students learn how to develop and manipulate game mechanics and environments through visual and traditional scripting tools. This class is the first in a series that supports skills needed for level editing and design, prototyping, and working in game engines.

Prerequisite: CIT-135 (Introduction to Computer Theory) or CSI-140 (Introduction to Programming) and GDES.BS or EGPR.BS students, or by permission of CCM Division Dean.
Credits: 3

Currently Offered

Course # Days Time Dates Instructor Seats
Spring
EGD 202-01 F 2-4:45PM 01/15/18 - 05/04/18 Ferguson 1
EGD 202-02 TH 2-4:45PM 01/15/18 - 05/04/18 Huggins 6
EGD 202-51 T 5:30-8:15PM 01/15/18 - 05/04/18 Huggins 0
Summer
EGD 202-01A W 9:30-1PM 05/21/18 - 06/29/18 Manley 20
Fall
EGD 202-01 M 9:30-12:15PM 08/27/18 - 12/14/18 Huggins 8
EGD 202-02 F 9:30-12:15PM 08/27/18 - 12/14/18 Huggins 5
EGD 202-03 T 9:30-12:15PM 08/27/18 - 12/14/18 Ferguson 0