Game Technology I

EGD 202
Description: Game designers need an essential skill set that allows them to realize their concepts through working prototypes. In Game Technology I students learn how to develop and manipulate game mechanics and environments through visual and traditional scripting tools. This class is the first in a series that supports skills needed for level editing and design, prototyping, and working in game engines.

Prerequisite: CIT-135 (Introduction to Computer Theory) or CSI-140 (Introduction to Programming) and GDES.BS or EGPR.BS students, or by permission of CCM Division Dean.
Credits: 3

Currently Offered

Course # Days Time Dates Instructor Seats  
Spring
EGD 202-01 F 2-4:45PM 01/16/17 - 05/05/17 Manley -2 Register
EGD 202-51 T 5:30-8:15PM 01/16/17 - 05/05/17 Lewis 0 Register
EGD 202-52 TH 5:30-8:15PM 01/16/17 - 05/05/17 Lewis -1 Register
Fall
EGD 202-01 T 9:30-12:15PM 08/29/16 - 12/16/16 Manley 2 Register
EGD 202-51 T 5:30-8:15PM 08/29/16 - 12/16/16 Lewis 4 Register