3D Modeling

EGD 235
Description: This course focuses on the modeling and texturing of non-deformable assets for use in real-time 3D engines. Students will design and build 30 meshes that consist of functional and descriptive geometry that is capable of performing in polygon-restrictive real-time engines. Students will implement complimentary and efficient texture mapping workflows that allow for the presentation of dynamic and vibrant game assets. All work is presented in a constructive group critique.

Prerequisite: EGD-215, grade C or higher, and GDES.BS, GART.BS students only, or by permission of CCM Division Dean.
Credits: 3

Currently Offered

Course # Days Time Dates Instructor Seats  
Fall
EGD 235-01 TH 8-10:45AM 08/25/14 - 12/12/14 Walpole 4 Register
Spring
EGD 235-01 W 9:30-12:15PM 01/12/15 - 05/01/15 Patel 2 Register
EGD 235-02 M 9:30-12:15PM 01/12/15 - 05/01/15 Walpole 0 Register