3D Modeling

EGD 235
Description: This course focuses on the modeling and texturing of non-deformable assets for use in real-time 3D engines. Students will design and build 30 meshes that consist of functional and descriptive geometry that is capable of performing in polygon-restrictive real-time engines. Students will implement complimentary and efficient texture mapping workflows that allow for the presentation of dynamic and vibrant game assets. All work is presented in a constructive group critique.

Prerequisite: EGD-215, grade C or higher, and GDES.BS, GART.BS students only, or by permission of CCM Division Dean.
Credits: 3

Currently Offered

Course # Days Time Dates Instructor Seats  
Spring
EGD 235-01 T 11-1:45PM 01/06/14 - 04/25/14 Patel 4 Register
EGD 235-02 W 2-4:45PM 01/06/14 - 04/25/14 Walpole 5 Register