3D Modeling

EGD 235
Description: This course focuses on the modeling and texturing of non-deformable assets for use in real-time 3D engines. Students will design and build 30 meshes that consist of functional and descriptive geometry that is capable of performing in polygon-restrictive real-time engines. Students will implement complimentary and efficient texture mapping workflows that allow for the presentation of dynamic and vibrant game assets. All work is presented in a constructive group critique.

Prerequisite: EGD-215, grade C or higher, and GDES.BS, GART.BS students only, or by permission of CCM Division Dean.
Credits: 3

Currently Offered

Course # Days Time Dates Instructor Seats  
EGD 235-51 TH 5:30-8:15PM 08/31/15 - 12/18/15 Patel 1 Register
EGD 235-01 M 12:30-3:15PM 01/18/16 - 05/06/16 Patel -2 Register
EGD 235-02 W 11-1:45PM 01/18/16 - 05/06/16 Walpole -1 Register