Game Technology II
Acquire the integration skills needed to successfully build a 3D game. In Game Engine I we explore both the technical construction and practical design of games in a 3D game engine. The technical skills required to use the game engine software are combined with knowing how and when to use spaces in a level, construct an interface, establish moods, and direct a player's attention through sound effects, lighting, camera angles, and text to create a complete working game.
Prerequisite: EGD-202 with a minimum grade of C, GDES.BS students or by permission of CCM Division Dean.
Not Offered This Semester