Game Technology II

EGD 300
Description: Acquire the integration skills needed to successfully build a 3D game. In Game Engine I we explore both the technical construction and practical design of games in a 3D game engine. The technical skills required to use the game engine software are combined with knowing how and when to use spaces in a level, construct an interface, establish moods, and direct a player's attention through sound effects, lighting, camera angles, and text to create a complete working game.

Prerequisite: EGD-202 with a minimum grade of C, GDES.BS students or by permission of CCM Division Dean.
Credits: 3

Currently Offered

Course # Days Time Dates Instructor Seats  
Summer
EGD 300-01B TTH 9-12:15PM 07/08/14 - 08/14/14 Manley 22 Register
Fall
EGD 300-01 W 12:30-3:15PM 08/25/14 - 12/12/14 Manley 0 Register