Interactive Storytelling

EGD 310
Description: Telling stories in games is not like telling stories in movies or books: the addition of interactivity robs writers of many of the tools used to create emotion, develop character arcs, and even maintain a consistent plot line. This class examines the conflicting demands of gameplay and story, and then discusses alternate story-telling methods that can transform stories in games from simplistic, clunky add-ons into mature and compelling art forms.

Prerequisite: EGD-212 with minimum grade C. GDES.BS students only, or by permission of CCM Division Dean.
Credits: 3

Currently Offered

Course # Days Time Dates Instructor Seats  
Fall
EGD 310-01 TTH 3:30-4:45PM 08/25/14 - 12/12/14 Bemis 5 Register