Game Sys. & Experience Design

EGD 340
Description: At the core of every game experience are the systems that generate that experience. In this advanced game design course, we will examine a full spectrum of game experiences and deconstruct their systems. We will look at the many facets of creating a player-centric game experience from the cultural significance of games and play to conceptualizing and proving concepts for a broad range of game media target markets and purposes.

Prerequisite: Complete EGD-212, Minimimum grade C, GDES.BS students only, or by permission of CCM Division Dean.
Credits: 3

Currently Offered

Course # Days Time Dates Instructor Seats  
Spring
EGD 340-01 T 2-4:45PM 01/06/14 - 04/25/14 Boyd 16 Register