Game Sys. & Experience Design
At the core of every game experience are the systems that generate that experience. In this advanced game design course, we will examine a full spectrum of game experiences and deconstruct their systems. We will look at the many facets of creating a player-centric game experience from the cultural significance of games and play to conceptualizing and proving concepts for a broad range of game media target markets and purposes.
Prerequisite: Complete EGD-212, Minimimum grade C, GDES.BS students only, or by permission of CCM Division Dean.
Not Offered This Semester