The artist plays an important role in the development of the immersive 3D environments that games are played in. The successful environment artist understands how to control mood and atmosphere through spatial definition, lighting, coloring and effects all in support of game-play and design. This course puts emphasis on the artistic side of level design and students work with both proprietary and custom-created game-art assets to build an in-game environment that is both beautiful and immersive.
Prerequisite: EGD-235 with a minimum grade of C, GDES.BS, GART.BS students only, or by permission of CCM Division Dean.
Not Offered This Semester