Graphics/Game Engine Prog I
Graphics Programming I looks into the basics of computer graphics from a programming perspective. Through the use of programs and graphics development tools, you'll be introduced to and be able to implement 2D and 3D coordinate spaces. Line drawing algorithms and rasterization are presented and applied to make an image come alive to the viewer. Linear Algebra algorithms will be refreshed and/or introduced specific to the topic at hand.
Prerequisite: Complete CSI-240 with a minimum grade of C or better.
Not Offered This Semester