Graphics/Game Engine Programming II
This course uses the technical foundations of knowledge attained in Graphics Programming I and expands these skills to include new tecniques and technologies. Students get an introduction to advanced graphics topics including skeletal animation, ray tracing, lighting and surfaces. Projects are introduced to implement these important visual effects. The knowledge obtained will be assimilated and applied to a wide range of usages and application. Linear Algebra algorithms will be refreshed and/or introduced specific to the topic at hand.
Prerequisite: Complete EGP-200, EGP-310.
||01/12/15 - 05/01/15