Networking for Online Games

EGP 405
Description: Students learn the architectural, design and implementation strategies used to develop online games. They develop and stress test reliable and efficient protocols to address network latency (game lag), security and scalability requirements. Students will utilize distributed object caching along with these protocols to implement registration, authentication, server discovery and game lobby systems.

Prerequisite: Complete EGP-200, EGP-310.
Credits: 3

Currently Offered

Course # Days Time Dates Instructor Seats  
Fall
EGP 405-01 TH 12:30-3:15PM 08/25/14 - 12/12/14 Pile -1 Register