AI For Games

EGP 410
Description: This course provides a technical introduction to the core concepts of artifical intelligence (AI). Students will be introduced to the history of AI, agents (agent architecture and multi-agent behavior), search (search space, uninformed and informed search, constraint satisfaction, game playing), knowledge representation (logical encoding of domain knowledge, logical reeasoning systems), planning (search over plan space, partial-order planning, practical planning), uncertainty and probability, learning (inductive learning, linear separators, decision trees, boosting, reinforcement learning), and perception and cognition (natural language, machine vision, robotics).

Prerequisite: Complete EGP-200, EGP-310.
Credits: 3

Currently Offered

Course # Days Time Dates Instructor Seats  
EGP 410-01 MTH 9:30-10:45AM 08/29/16 - 12/16/16 Lawson 4 Register
EGP 410-02 MTH 11-12:15PM 08/29/16 - 12/16/16 Lawson -1 Register