Game Physics

EGP 425
Description: Students learn the theory and practical application of techniques used in games to simulate real-world physical interactions. Implementation of 2D and 3D algorithms to effect movement, particle systems, collision detection, gravitational forces, kinematics, and spring systems are covered. Implementations trade-offs of efficiency for accuracy are adapted for real time games.

Prerequisite: Complete EGP-300, SCI-250;

Not Offered This Semester

Course # Days Time Dates Instructor Seats