Introduction to Game Design

GMD 110
Description: What's the difference between an FPS and an RPG? Are discovery and exploration important in every style of game, or can they detract from a cool game concept? We answer these questions by examining genres in games and analyzing some of the gameplay styles associated with them. Then, once we've discovered strengths and weaknesses inherent to particular game styles, we'll develop skills necessary to formulate and evauluate our own original gameplay ideas.

Prerequisite: Game Design, CREM or Game Production Management majors only, or permission of Game Design Program Director.
Credits: 3

Currently Offered

Course # Days Time Dates Instructor Seats
Spring
GMD 110-01 TF 10-11:15AM 01/16/24 - 05/03/24 Bemis 2
Fall
GMD 110-01 MTH 11:30-12:45PM 08/26/24 - 12/13/24 Ferguson 20
GMD 110-02 MTH 1-2:15PM 08/26/24 - 12/13/24 Ferguson 20
GMD 110-03 TF 2:30-3:45PM 08/26/24 - 12/13/24 Bemis 17
GMD 110-04 TF 4-5:15PM 08/26/24 - 12/13/24 Bemis 19