Game Technology I

GMD 200
Description: Game designers need an essential skill set that allows them to realize their concepts through working prototypes. In Game Technology I students learn how to develop and manipulate game mechanics and environments through visual and traditional scripting tools. This class is the first in a series that supports skills needed for level editing and design, prototyping, and working in game engines.

Prerequisite: CSI-100 (Joy of Computing) or CSI-140 (Introduction to Programming) and GDES.BS or GART.BS students, or by permission of CCM Division Dean.
Credits: 3

Currently Offered

Course # Days Time Dates Instructor Seats
Spring
GMD 200-01 W 9-11:45AM 01/16/23 - 05/05/23 Manley 5
Fall
GMD 200-01 M 8:30-11:15AM 08/29/22 - 12/16/22 Ferguson 7
GMD 200-02 W 12:15-3PM 08/29/22 - 12/16/22 Manley 8
GMD 200-03 W 9-11:45AM 08/29/22 - 12/16/22 Ferguson 2
GMD 200-51 T 5:30-8:15PM 08/29/22 - 12/16/22 Winebrenner 2