Principles of Game Design

GMD 210
Description: The Principles of Game Design focuses on preparing the game designer to lead in the development of a game. The course covers the full spectrum of a game designer's role and responsibilities including conceptualization, documentation, team management, and defining all aspects of the design from target market to the world and gameplay.

Prerequisite: GDES.BS, CREM.BS, or by permission of the CCM Dean. Complete?GMD 110 with a C or better. Complete GMD 100. Enroll in?GMD 200 concurrently. Enroll in EGD-202 concurrently.
Credits: 3

Currently Offered

Course # Days Time Dates Instructor Seats
Fall
GMD 210-01 TF 1-2:15PM 08/29/22 - 12/16/22 Boyd 3
GMD 210-02 TF 11:30-12:45PM 08/29/22 - 12/16/22 Bachus 2
GMD 210-03 MTH 11:30-12:45PM 08/29/22 - 12/16/22 Boyd 3
GMD 210-04 MTH 1-2:15PM 08/29/22 - 12/16/22 Boyd 7