Game Systems and Experience Design

GMD 320
Description: At the core of every game experience are the systems that generate that experience. In this advanced game design course, we will examine a full spectrum of game experiences and deconstruct their systems. We will look at the many facets of creating a player-centric game experience from the cultural significance of games and play to conceptualizing and proving concepts for a broad range of game media target markets and purposes.

Prerequisite: Complete GMD-210, GDES.BS students only, or by permission of CCM Division Dean.
Credits: 3

Currently Offered

Course # Days Time Dates Instructor Seats
GMD 320-01 F 11:30-2:15PM 01/16/23 - 05/05/23 Boyd 0