Introduction to 3D Modeling & Texturing

GAA 135
Description: This course is an introduction to the foundation principles of 3D modeling and texturing for games. Students will learn to create optimized and aesthetically successful textured 3D models that work within the constraints of graphics production for real-time 3D game engines.

Prerequisite: GART.BS, GDES.BS, EGPR.BS, CREM.BFA students only, or by permission of GART Program Director.
Credits: 3

Currently Offered

Course # Days Time Dates Instructor Seats
Fall
GAA 135-01 W 9:30-12:15PM 08/26/19 - 12/13/19 Mendenhall 0
GAA 135-02 M 12:30-3:15PM 08/26/19 - 12/13/19 Mendenhall 3