Introduction to 3D Modeling & Texturing

GAA 135
Description: This course is an introduction to the foundation principles of 3D modeling and texturing for games. Students will learn to create optimized and aesthetically successful textured 3D models that work within the constraints of graphics production for real-time 3D game engines.

Prerequisite: Game Art, Game Design, Game Programming, Creative Media students only or by permission of Game Art Program Director
Credits: 3

Currently Offered