3D Modeling

GAA 235
Description: Building on the fundamental skills developed in Introduction to 3D Modeling & Texturing, students create detailed 3D models that are optimized for use in real-time game engines. Focus will be on refining high poly to low poly baking techniques, texture creation workflow, and in-engine material and lighting techniques.

Prerequisite: Take GAA-135, grade C or higher, and Game Desgin, Game Art, or Creative Media students only, or by permission of GART Program Director.
Credits: 3

Currently Offered