Game Technology I

GMD 200
Description: Game designers need an essential skill set that allows them to realize their concepts through working prototypes. In Game Technology I students learn how to develop and manipulate game mechanics and environments through visual and traditional scripting tools. This class is the first in a series that supports skills needed for level editing and design, prototyping, and working in game engines.

Prerequisite: CSI-140 or CSI-160 and Game Design, CREM or Game Art majors only, or permission of Game Design Program Director.
Credits: 3

Currently Offered

Course # Days Time Dates Instructor Seats
Spring
GMD 200-01 M 11:30-2:15PM 01/13/25 - 05/02/25 Ferguson 0
GMD 200-02 F 11:30-2:15PM 01/13/25 - 05/02/25 Ferguson 6
GMD 200-51 W 5:30-8:15PM 01/13/25 - 05/02/25 Wakefield 0
GMD 200-PR1 MTH 8:30-9:45AM 01/13/25 - 05/02/25 Winebrenner 14
GMD 200-PR2 TF 4-5:15PM 01/13/25 - 05/02/25 Winebrenner 4
Fall
GMD 200-01 T 2:30-5:15PM 08/26/24 - 12/13/24 Ferguson 7