Game Technology I
Game designers need an essential skill set that allows them to realize their concepts through working prototypes. In Game Technology I students learn how to develop and manipulate game mechanics and environments through visual and traditional scripting tools. This class is the first in a series that supports skills needed for level editing and design, prototyping, and working in game engines.
Prerequisite: CSI-140 or CSI-160 and Game Design, CREM or Game Art majors only, or permission of Game Design Program Director.