Game Technology I
Game designers need an essential skill set that allows them to realize their concepts through working prototypes. In Game Technology I students learn how to develop and manipulate game mechanics and environments through visual and traditional scripting tools. This class is the first in a series that supports skills needed for level editing and design, prototyping, and working in game engines.
Prerequisite: CSI-100 (Joy of Computing) or CSI-140 (Introduction to Programming) and GDES.BS or GART.BS students, or by permission of CCM Division Dean.