A level designer controls moment by moment what a player sees, hears and feels during the game experience. Following the broader direction of the game designer, the level designer creates the setting and crafts the challenges for each individual level. The style and content of individual game levels must establish the right mood, support the anticipated functionality, advance the storyline, and satisfy the idiosyncratic requirements of the players. Building on the design foundation of Conceptual Design, this course teaches students how to successfully design, draft, document, and implement successful game levels.
Prerequisite: GMD-200 and GMD-210, grades C or higher, and GDES.BS students only, or by permission of CCM Division Dean.