Game Technology II

GMD 300
Description: Acquire the integration skills needed to successfully build a 3D game. In Game Engine I we explore both the technical construction and practical design of games in a 3D game engine. The technical skills required to use the game engine software are combined with knowing how and when to use spaces in a level, construct an interface, establish moods, and direct a player's attention through sound effects, lighting, camera angles, and text to create a complete working game.

Prerequisite: Game Design majors only or permission of Game Design Program Director and complete GMD-200 with a C or better.
Credits: 3

Currently Offered

Course # Days Time Dates Instructor Seats
Summer
GMD 300-35 Online Online 06/03/24 - 08/09/24 Staff 18
Fall
GMD 300-01 T 11:30-2:15PM 08/26/24 - 12/13/24 Manley 0
GMD 300-02 T 2:30-5:15PM 08/26/24 - 12/13/24 Manley 0
GMD 300-03 W 9-11:45AM 08/26/24 - 12/13/24 Wakefield 4
GMD 300-04 W 12:15-3PM 08/26/24 - 12/13/24 Wakefield 0
GMD 300-05 TH 11:30-2:15PM 08/26/24 - 12/13/24 Manley 0
GMD 300-51 W 5:30-8:15PM 08/26/24 - 12/13/24 Staff 19
GMD 300-52 TH 5:30-8:15PM 08/26/24 - 12/13/24 Wakefield 15