Applied Ludology

GMD 310
Description: Students learn to apply methodologies of modern ludic theory in both the deconstruction and analysis of games and their systems, as well as the generation of innovative gameplay solutions. We will cover an array of topics that range from understanding forms of logic and reasoning to evaluating gameplay analytics in an effort to develop a comprehensive framework for game design problem-solving.

Prerequisite: Game Design or CREM majors only. Must have completed GMD-210 with a C or better.
Credits: 3

Currently Offered

Course # Days Time Dates Instructor Seats
Fall
GMD 310-01 T 10-12:45PM 08/26/24 - 12/13/24 Bemis 0
GMD 310-02 TH 2:30-5:15PM 08/26/24 - 12/13/24 Bemis 3
GMD 310-03 TH 8:30-11:15AM 08/26/24 - 12/13/24 Bemis 5