Game Systems and Experience Design

GMD 320
Description: At the core of every game experience are the systems that generate that experience. In this advanced game design course, we will examine a full spectrum of game experiences and deconstruct their systems. We will look at the many facets of creating a player-centric game experience from the cultural significance of games and play to conceptualizing and proving concepts for a broad range of game media target markets and purposes.

Prerequisite: Game Design majors only or permission of Game Design Program Director and complete GMD-210 with a C or better.
Credits: 3

Currently Offered

Course # Days Time Dates Instructor Seats
Spring
GMD 320-01 T 11:30-2:15PM 01/13/25 - 05/02/25 Boyd 0
GMD 320-02 TH 11:30-2:15PM 01/13/25 - 05/02/25 Boyd 0
GMD 320-03 TH 11:30-2:15PM 01/13/25 - 05/02/25 Staff 0
GMD 320-102 TBA TBA 01/13/25 - 05/02/25 Staff 17