Game Systems and Experience Design
GMD 320
Description: At the core of every game experience are the systems that generate that experience. In this advanced game design course, we will examine a full spectrum of game experiences and deconstruct their systems. We will look at the many facets of creating a player-centric game experience from the cultural significance of games and play to conceptualizing and proving concepts for a broad range of game media target markets and purposes.
Prerequisite: Game Design majors only or permission of Game Design Program Director and complete GMD-210 with a C or better.
Credits: 3
Currently Offered
Course # |
Days |
Time |
Dates |
Instructor |
Seats |
Spring |
GMD 320-01 |
T |
11:30-2:15PM |
01/13/25 - 05/02/25 |
Boyd |
0 |
GMD 320-02 |
TH |
11:30-2:15PM |
01/13/25 - 05/02/25 |
Boyd |
0 |
GMD 320-03 |
TH |
11:30-2:15PM |
01/13/25 - 05/02/25 |
Staff |
0 |
GMD 320-102 |
TBA |
TBA |
01/13/25 - 05/02/25 |
Staff |
17 |