Interactive Storytelling
GMD 330
Description: Telling stories in games is not like telling stories in movies or books: the addition of interactivity robs writers of many of the tools used to create emotion, develop character arcs, and even maintain a consistent plot line. This class examines the conflicting demands of gameplay and story, and then discusses alternate story-telling methods that can transform stories in games from simplistic, clunky add-ons into mature and compelling art forms.
Prerequisite: GMD-210 with minimum grade C. GDES.BS students only, or by permission of CCM Division Dean.
Not Offered This Semester
Course # |
Days |
Time |
Dates |
Instructor |
Seats |