Game Architecture

GPR 250
Description: Game Architecture explores components and subsystems of electronic games and their associated architectures. Topics include game state representation, time management, the main game loop and game subsystems. Game design and planning from first concept to start of development are explored in detail. In addition to game architecture, we will also look into the issues of game design, team building, and management. The focus will be on those implementations that work well, and will include situations to avoid and how to fix errors.

Prerequisite: Complete CSI-240 with a minimum grade of C.
Credits: 3

Currently Offered

Course # Days Time Dates Instructor Seats
Spring
GPR 250-01 MTH 10-11:15AM 01/25/21 - 05/07/21 Lawson 5
GPR 250-02 MTH 2:30-3:45PM 01/25/21 - 05/07/21 Lawson 2
GPR 250-03 TF 10-11:15AM 01/25/21 - 05/07/21 Lawson -1
Summer
GPR 250-01 TTH 10-12PM 06/07/21 - 08/13/21 Lawson 8
Fall
GPR 250-01 TF 4-5:15PM 08/30/21 - 12/17/21 Winebrenner 4