Intermediate Graphics & Animation Programming
GPR 300
Description: Students will gain a profound appreciation for the graphics pipeline by implementing 3D rendering tools, post-processing algorithms and industry-standard shaders. The animation side introduces mesh manipulation techniques, such as morphing and skeletal animation, using modern GPU-based algorithms. Linear algebra and 3D math concepts will be refreshed and/or introduced for applicable topics.
Prerequisite: GPR-200 AND (GPR-250, OR Game Art & Animation major with 60+ credits)
Credits: 3
Currently Offered
Course # |
Days |
Time |
Dates |
Instructor |
Seats |
Spring |
GPR 300-01 |
TF |
8:30-9:45AM |
01/13/25 - 05/02/25 |
Winebrenner |
-3 |