Intermediate Graphics & Animation Programming

GPR 300
Description: Students will gain a profound appreciation for the graphics pipeline by implementing 3D rendering tools, post-processing algorithms and industry-standard shaders. The animation side introduces mesh manipulation techniques, such as morphing and skeletal animation, using modern GPU-based algorithms. Linear algebra and 3D math concepts will be refreshed and/or introduced for applicable topics.

Prerequisite: GPR-200 AND (GPR-250, OR Game Art & Animation major with 60+ credits)
Credits: 3

Currently Offered

Course # Days Time Dates Instructor Seats
Spring
GPR 300-01 TF 8:30-9:45AM 01/13/25 - 05/02/25 Winebrenner -3