Networking for Online Games

GPR 430
Description: Students learn the architectural, design and implementation strategies used to develop online games. They develop and stress test reliable and efficient protocols to address network latency (game lag), security and scalability requirements. Students will utilize distributed object caching along with these protocols to implement registration, authentication, server discovery and game lobby systems.

Prerequisite: Complete GPR-200, GPR-250.
Credits: 3

Currently Offered